Focuses on the creation of nonliving things. At lower levels it allows a Huldufolk to improve mundane and simple magical equipment, at higher levels it allows for creation at incredible size and scope, and for the creation of powerful Artifacts.
Substance 1: Reforging (Undefended) – The Huldufolk can repair a mundane object and restore it to full functionality. Typically, this requires a single supernatural action. However, if the object is exceptionally damaged or complex, it may take as long as an hour.
Spend: By spending a Belief, the Huldufolk can improve the object to the limits of mundanity. The item grants a +2 bonus on appropriate actions (this replaces any original bonus from the item).
Substance 2: Improving (Undefended) – The Huldufolk has passed beyond the limits of mortality, and can bring mundane objects to greater bear than any human could manage. By focusing on the object for a single supernatural action, the equipment’s bonus is increased by 1, to a maximum of +3, regardless of whether or not it originally provided a benefit. This bonus lasts until the next dawn or dusk. This power can be used multiple times, to bring a +0 or +1 item to +3.
Spend: By spending a Belief, the Huldufolk takes the first steps in working with magical items. For each Belief and Action spent improving the object, its bonus increases by 1, to a maximum of +5. As with the non-Spend effect, this lasts until the next dawn or dusk.
Substance 3: Platonic Exemplar (Potentially Defended, Mundane) – The Huldufolk understands the nature of creation intimately, allowing them to conjure items of unsurpassed quality. By spending a supernatural action, the character creates a platonic exemplar (a perfect example) of a given object. The creation can be a simple or a complex machine, but it must be an object which already exists in the mundane world; no teleporters or lightsabers. The object can be up to 1 metric ton in weight or 10 cubic meters in total volume. Once created, the object lasts for 1 hour, it grants a benefit of +2 on any relevant tests. If the creation in some way targets another character (creating a sword inside their chest, binding them with conjured manacles, etc), this power is Defended.
Spend: By spending a Belief, the Huldufolk can create a magical item, weaving shadow and air into a cloak, or conjuring a sword of flame. The item created grants a benefit of +2, but can be improved by other powers to a maximum of +5. At creation, the object has two Minor Effects.
Substance 4: Larger than Life (Potentially Defended, Varies) – This power modifies Substance 3. When creating an object, the Huldufolk can now create objects of up to 3000 cubic meters in size, and create up to 100 duplicates of a mundane object. Additionally, mundane objects created are now real in every sense and last indefinitely. If the creation in some way targets another character, this power is defended by either the mundane or supernatural threshold (attacker chooses).
Spend: By spending a Belief, the Huldufolk can create truly massive or numerous objects. Castles spring from nothing, entire legions are armed with a thought, and charging hordes are stopped cold by previously nonexistent bulwarks. If a character spends a Belief to conjure a magical item, they can spend an additional Belief to make that item permanent as well.
Substance 5: Ex Nihilo (Potentially Defended, Varies) – This power modifies Substance 3. Magical objects can now be created without spending Belief. When created, a magical object has a base rating of +3, and can have up to 3 Minor Effects or 1 Minor Effect and 1 Major Effect
Spend: The created object has a base rating of +4 and can have up to 4 Minor Effects, or 2 Minor Effects and 1 Major Effect
Burn: The created object has a base rating of +5 and can have up to 5 Minor Effects, 3 Minor Effects and 1 Major Effect, or 1 Minor Effect and 2 Major Effects.